RGB numbers are sent through the arduino board to the stirp of LEDs that its in the cloud for the color changing. The cloud is activated by a tilt sensor that lies inside of it, powering also the spitting-seeds motor. At the same time, the arduino board is writing the same data into the serial port. Flash later will read this numbers using the serial-proxy and use them for two reasons: paint the flower of the same color of the cloud and control the volume. The server is running eyesweb that is tracking the position of the seeds that land on the projection. Eyesweb sends this data to flash via OSC in a XML like format with FLOSC. Flash receives this data for later knowing exactly where to draw the animation of the flower. Finally, whenever a seed lands into the pond, a flower is drawn.